You just attack like normal, but with a cool (although loud) bonus. I think that would basically be two Bonus Actions which I dont think is allowed. Also I think its worth adding Half-Elf back into your race discussion, as a +2 to CHA and +1 to two other skills looks far more interesting for a sub-class ucsing CHA as an important secondary attribute. A character with this multiclass combo will be extremely strong in one-on-one fights, as they can deal Sneak Attack damage using Rakish Audacity when fighting alone. 5. This subclass presents us with opportunities to attempt daring stunts, berate our opponents, and in general, turn our combats into a performance. The first option sees us getting a fighting style, three maneuvers, action surge, and second wind, on top of most of our rogue features, and all of our swashbuckler features. Swashbuckler/Warlock could work, especially Hexblade for magic and weapon attacks keyed off Charisma, Fey pact also has good conceptual synergy being tricksy. So, working backwards, you obviously lose 1D6 o. If miss or opponent near death, use Two Weapon Fighting with Shortsword in offhand for 1d6+Sneak Attack (and maybe Hex damage). Well, the swashbuckler introduces a new condition; if you are within 5 feet of your target, no other creatures are within 5 feet of you, and you dont have disadvantage on the attack roll, you can make a sneak attack. Building a Better Swashbuckler. Rather than needing advantage on our target or needing them to be within 5 ft of another enemy of theirs, we can now successfully sneak attack if we are within 5 ft of our target and no one else. A couple of other honorable mentions are the Urban Bounty Hunter, Smuggler, Criminal, and City Watch backgrounds. . Weve adjusted the Magic Initiate to include some good Warlock choices and added in the Half-Elf to the races section . Thank you for this great article! Half-Elf does make a pretty good Swashbuckler, but then Half-Elves make pretty good everything, especially charisma based characters. Published on October 26, 2020, Last modified on February 20th, 2023 . We can take martial adept here and grab up an impressive maneuver. The rest of our features all help us achieve this goal of single combat. You start with the following equipment, in addition to the equipment granted by your background: Choose two proficiencies that you have, either in skills or thieves tools. I love your guide. In this post, we will be examining the Swashbuckler rogues class features and how you can optimize your Swashbuckler rogue through choosing your race, background, ability scores, and feats. This is when we save ourselves from opportunity attacks, and improve upon our initiative and sneak attack conditions. 10. Features that you automatically obtain through the Rogue class will appear in Orange and features that you gain through the Swashbuckler archetype subclass will appear in Pink. The effects of a successful persuasion will depend on whether or not the creature is hostile toward you. Martial Adept The maneuvers of the battle master fighter subclass are a very natural mix with the swashbuckler, allowing you to pull off impressive stunts during combat. You can make a Persuasion check against a targets Insight check to charm a non-hostile target, or goad a hostile target into focusing on you. No more waiting in the shadows for one of your party members to engage an enemy before you rush in. Rogues get the second most amount of ASIs/feats of any class, with 6 levels to choose ASIs for. That was a really fun to play build. A swashbuckler build would be a complete and utter failure if it was not a fantastic duelist. Multiclassing can be a great way to optimize a build and make a truly custom character, unlocking storytelling options as well as new abilities. Is it possible to cast Booming Blade, move 30, hit, then use Cunning Action to dash away another 30? Touch 2: The Push from the Past. Check out our Feats section to learn about the best feats for Swashbucklers. This gives a total DPR of 20.99. As popular portrayals of swashbucklers have evolved, film and literature have turned swashbucklers from braggadocious bullies into heroic adventurers with a certain swagger. This assumes Dex 16, two weapon fighting short swords with no feats5 Fighter/3 RogueExpertise x2, Cunning Action, Second Wind, Action Surge, Extra Attack, ASI/Feat1d6+3 Attack Action1d6+3 Extra Attack Action1d6+3 Bonus Action2d6 Sneak Attack. Real life happens, DM gets burned out, etc. She's already a criminal, and she's melee based - she uses EB only if she's out of range. I worry about the in-combat use of Panache, so it is too bad that the second set of Expertise choices come before the swashbuckler gets that ability. 11. . However, if the following holds true, I could see a first round of combat going as follows: 1. So I come back to wondering about the in-combat use of Panache. Now, as an adult, I aspire to remind people that sometimes a little bit of fantasy is all you need when life gets to be too much. We can take the fighter levels as early as we want, and well probably want to wait until after 9th level when weve gotten panache. Also I absolutely should have put my WIS points into CON. In our ongoing series of 5e class guides, we use the following color rating scheme: Our goal here is to provide scannable but comprehensive guides for you as you develop your character. Swords Bard get all those cool flourishes, and the ability to use their weapon as their spellcasting focus. As with most rogue subclasses, Swashbucklers tend to be a single target combatant. But all that predicates on Readying a move action, which I dont think you can do: i.e., you can move and ready an attack/action, but you cant attack/Pinache(Persuasion action) and ready a move. I opted for the feat at first level and chose tavern brawling( if thats the name) he isnt really high in charisma but has a high strength and dext and highish constitution. Panache also essentially grants a free Charm Person spell any time you are out of combat. 8. Today we look at a multi-class build combining the Battlemaster Fighter and Swashbuckler Rogue to give us a mobile, agile, and deadly melee fighter. The Arcane Trickster is a Rogue subclass that grants access to the Wizard spell list, focusing on enchantment and illusion spells. Whether it be for zany purposes, or for optimized combatants, this character building concept is a way for experienced players to have some new types of fun. This website is not produced, endorsed, supported, or affiliated with Wizards of the Coast. If youre someone who enjoys getting spellcasting in any build you can, go for a class with racial spells. So an multiclass away has to be worth it!Personally I think 5 lvls of Fighter is terrible for Rogue. Acrobatics (DEX) Especially with your Elegant Maneuvers at 13th level, this skill is a must for a rogue. Intimidation and stealth are solid choices for the next bout of expertise we gain. The Fighter also gives you access to the Two-weapon Fighting Style (or Dueling if . The information presented on this site about Dungeons and Dragons, both literal and graphical, is copyrighted by Wizards of the Coast. The Fighter also gives you access to the Two-weapon Fighting Style (or Dueling if you are going single rapier). I've spoiler-blocked it for the benefit of those that want to skip it. I love this article and am glad I found it. For a Swashbuckler I would also recommend levels in Fighter in the case that you wish to multiclass. That's without any magical abilities, either. Much like the Rogue/Sorcerer, the Rogue Swashbuckler/Warlock often casts Booming Blade, disengages, and then gets away without taking any damage by using Fancy Footwork. Maybe youll clip a halyard to bring yourself atop a sail-like Jack Sparrow, or maybe you want to pull off any one of the stunts in the fight between Inigo Montoya and the Dread Pirate Roberts. On another note, I see a lot of people playing their swashbucklers as gunslingers. That never really jived with me, so I decided to make a living out of games, stories, and all sorts of fantastical works. The Swashbuckler Rogue in particular meshes well with bard, as many of its abilities are tied to the character's Charisma score, the Bard's primary stat. Sneak attacks require a weapon that has either the ranged or finesse quality. Going single weapon with a Rapier as my Kensai weapon. 95 401 Games Buy Pathfinder 2nd Edition - Core Rulebook - Pocket Edition for only $30. Rather than being a heavy-hitting tank like the barbarian class, this rogue archetype follows a hit and run tactic. A well-armed pirate leaps from the crows nest to confront his enemy. Swashbuckler/Paladin/Sorcerer seems to be very busy and lacking some focus. I think the fighter multiclass also fits the theme well. Rapier in hand, the masked man slowly approaches the corrupt sheriff. At our 3rd level in warlock well definitely want to take the pact of the blade. Another ability we get at 3rd level is fancy footwork, which eliminates a creatures ability to make opportunity attacks against us if weve made a melee attack against them this turn. If they are hostile, they become locked in one on one combat with you. Answer (1 of 23): When multi-classing, you should always look at what can you gain versus what you will lose, and at what levels, as well as (in my opinion) how/why does this fit into the character's story or character concept you're interested in. Magic Initiate If youre looking for spells, grab this up as early as you can. Pretty sure I'll stick with Hexblade for the rest of the ride, as long as it lasts. What follows is a lot of maths. Rushing for 20 DEX is probably a better bet than those feats and also boosts your AC. Swashlock!!! Or just let you escape? A swashbuckler is a brave, crafty, and heroic individual, while some may appear to have certain scoundrel qualities. If you take the Magic Initiate (Warlock) you can take Booming Blade and Eldritch Blast, which key off of your Charisma. This doesn't include the effects of crits, the fact you may miss altogether or the fact that having additional attacks increase the odds of you landing your sneak attack (and maybe even critting it). Tabaxi +2 DEX, +1 CHA. Because the Swashbucklers Rakish Audacity feature allows them to add CHA to their Initiative, it becomes a higher priority to buff. I think SwashBlade would be a fun build to play. Win initiative Even with two classes you are seriously delaying some of the character defining things you get (such as extra attacks). This kind of character will continue to boast, brag, quip etcetera, just like any of the dashing characters we see in film and other media. At first level your leather armour (nerfed to AC 11 in 5th edition) plus your Dex. Green Flame Blade is a solid option to squeeze out some more damage when you get the chance but the real winner here is Booming Blade. Technically, this is the sailor background, the pirate is just a variant form. I think Rogues get a second set of expertise choices at 6th level. Community. Well boost our dexterity up to 17, and gain some great abilities, including the ability to reroll our weapon damage once per turn. Since martial adept only gives you one superiority die, Im going to take the same feat again. DPR factors in accuracy as well as potential damage on a hit. At third level you choose your roguish archetype: Swashbuckler. Now were dealing extra damage just because weve got someone alone. Expertise: Refer to the 5e Rogue Guide. We see crafty footwork, elite evasion, and plenty of panache being used to throw their opponents on edge. Duelists and pirates typically belong to this archetype. Required fields are marked *. Booming blade is an action. Of course, you dont lose out on the other sneak conditions. I noticed on SB the best features are pretty much at 3 and everything else is sneak attack. 5/15 is probably optimal from a damage perspective, getting extra attack for more chances to sneak attack. Okay that last part is just cool, but still. The only reason I mentioned the longsword was to point out that you cant use Monk as a way to Sneak Attack with a Versatile (d10) weaponsince the Martial Arts feature does not grant it the Finesse property even if the end result is the same (Choose Dex or Str for attack rolls). A big part of being a swashbuckler is having a reputation that speaks for itself, even if youve done some of the fabricating for it. Touch 3: What You Are is What You Play. Deception (CHA) Of the charisma options, this is one of our least likely choices. Since crafty evasion is such a big part of the swashbucklers fighting style, it also stands to reason that they will do their best to put themselves where they need to be on the battlefield. 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