If they arent seizing the chance to be heroes, appeal to their love of coin and youll have all the hook you need. I am actually in the process of setting this up as a one-shot for some of my experienced gamer friends. Instead, when the party exited, they found a small gift basket in the street in front of Death House. There are 38 locations in the Death House. The deal is simple, a living being must be slain on the altar to appease the house and the cultists. After exiting the house, the mists of Ravenloft recede and will let them explore the Village of Barovia. If your players find out that the kids are illusions then they wont be trying to help and will believe it is a trap (I mean its obviously a trap but still). They also tried to find other houses in the fog, but quickly realized that they were being railroaded inside once the constitution/exhaustion checks started. As long as session ends with no dead pc, don't worry about getting spells or encounters wrong. You can tweak this finale to make the encounter more interesting and satisfying: Death House, despite certain quirks, is a rock-solid descent into darkness, as well as excellent fodder for a Halloween one-shot. This is a list of important bits of information, important locations and specific advice to run the different locations in the Death House. Also, as an important note, there are two major things that you absolutely should not do. if(typeof ez_ad_units!='undefined'){ez_ad_units.push([[250,250],'tabletopjoab_com-leader-4','ezslot_24',145,'0','0'])};__ez_fad_position('div-gpt-ad-tabletopjoab_com-leader-4-0');Opening the large toy chest, the Paladin saw seemingly hundreds of small wooden figures just like the ones currently in the model home. Most likely there will be no sacrifice, which will anger the illusory cultists. Recommended: I Had an AI Make a D&D Character (and it got really weird!). All the latest gaming news, game reviews and trailers. Dungeon master guide and advice with the. The party will attack them. If you already have level 3 players you can jump right into the action of Barovia's encounters. Ending the Cycle. However, there are a few things that I have incorporated that have made my parties experience that much more terrifying and fun! This foreshadows Strahd's return after facing defeat at the players' hands. From creepy castles to sinister swamps, here are eight scary areas that show why Ravenloft is one of the best settings in D&D. This chapter overhauls the Ruins of Berez chapter. Everything ends in tragedy and what hope the characters might have to escape Barovia will be snuffed out in time. Required fields are marked *. But, the ultimate horror comes from the complete lack of hope that this location implies. Not every spooky thing needs to have an explanation. See here for more details. So theres a certain level of are we going to play D&D? here. Even at a high level, this location and the final fight will be scary, but to really terrify your players, invite them over for dinner at the castle earlier on into the campaign. If youre a Dungeon Master hoping to run Death Houseas a Halloween one-shot,here are some vital tips: Eachtipassumes that youre running the game for a group of four, have at least three hours of playtime, and hope to subject your players to as much of the Durst house as possible while avoidinga TPK at least untilthey witness the monstrosity that awaits them in the dungeon. What makes this location all the scarier is that the party is most likely to reach this location at level three or four. Theres a third baby in the picture in the fathers arms, Mrs. Durst looks at the baby with scorn. Its the Durst Mansion or, if the kids are talking, our home. Nobodys going to eagerly go rushing into something called the Death House. It is described in this subheading under "Alterations to Magic" on p. 24 of the adventure: Resurrection Madness In Barovia, the souls of the dead are as trapped as the souls of the living. 5 Tips for Running the Death House One-Shot From Curse of Strahd, make thecombat encounter more interesting, Strahd Must Die Tonight! Once theyve explored the first, second, and third floors (plus the attic if they find how to get there! You are correct about how death works in Curse of Strahd. Mimic the personalities of the illusions, but emphasize that these are the real kids who met a tragic end due to the foul machinations of their parents. The nature of D&D 5e is that it is almost hilariously easier to die at lower levels than it is at higher levels even as tougher enemies appear. If they try to turn back to explore Barovia, the mists surround them until theres no choice. As a new DM don't worry about getting things wrong. There might be some who have managed to mostly keep out of trouble, but they are very few in these lands. Dungeons & Dragons, D&D, their respective logos, and all Wizards titles and characters are property of Wizards of the Coast LLC in the U.S.A. and other countries. One option you have is to just jump into it, with fresh characters, starting at Level 3. When the party goes to escape, the house itself will be attacking them. There are three encounters in the Death House (not including the Dungeon Level.) Your players will likely take Rose and Thorns request at face value, and using these encounters can cause them to realize that theyre in a ghost house too soon. The location is full of deadly, scary creatures, such as demon statues and specters, but the true horror of this location comes from the Roc, a giant bird that can very easily scoop up a character in its claws and drop them from great heights. From gaming trends to the latest blockbuster anime, DualShockers keeps you ahead of the curve. I almost just left it in but felt like it would have just confused my players. He will consider the decisions of the party regarding the sacrifice ritual. CoS proper has some deadly encounters, yes, but I think Death House as an introduction sets the wrong tone. Your players will not leave this location quite the same as when they arrived. Cult Leaders Quarters.- Gustav and Elisabeth Durst are here, they are ghasts. Copyright I really liked this idea, but I also didnt want to introduce Strahd so early. Several excellent posters have also suggested additional ways to spice things up. Monster design is good, but we have to re-skin the description a bit. Yes they are still illusions but appear too be real children and wont vanish. If the party is reluctant, shine a little bit of gold their way. You will be sure to terrify your party with this location, especially when they hear that horrible shriek of that feathered fiend and have nowhere to run. The Essential Books EVERY Game Master Should Read, Immersive Theatre Techniques for Game Masters, Turn & Destroy Undead in D&D 5e Explained, The Ultimate Guide to Warlock Patrons in D&D 5e. However, what about those who just happened to be in the wrong place at the wrong time?if(typeof ez_ad_units!='undefined'){ez_ad_units.push([[250,250],'tabletopjoab_com-large-mobile-banner-2','ezslot_20',139,'0','0'])};__ez_fad_position('div-gpt-ad-tabletopjoab_com-large-mobile-banner-2-0'); Unfortunately, the actions of the truly wicked mean that the innocents around them are also left to suffer. This prompted him to investigate the mirror, revealing the passage up. Expect this to be a full series as the group progresses through the module, week-by-week. Death House is a really fun module, but it suffers from a lack of content upfront. Don't just drop the players in front of the children, make them go trough the initial adventure hook and trough the Gates Of Barovia. Barovia becomes a tomb for all who end up there. 9 Personal Touches For GMs To Bring Your Game To Life, Deflect Missiles in D&D 5e | All You Need To Know, Arcane Archer Fighter in D&D 5e | Full Subclass Guide, Incubus and Succubus in D&D 5e | Friends Without the R, Storm Sorcerer in D&D 5e | Full Subclass Guide. Yeah, adding the Dursts is a good idea. Death House comes with a beautiful map, but for a quick Halloween game, its faster to avoid all of the deliberations that occur whenever players see a selection of rooms for them to explore. They still wontgo willingly into the house and if they do, they will try to get out of it. The true horror of this location comes from a specific event that can take place if the players are not careful. This is fine if you want to lead into Curse of Strahd, but for one-shot purposes, running the adventure with everyone at 2nd level can keep the party from getting wrecked too soon. All things considered, though, that might not be terribly long This is Barovia after all! The best was when the team with Scooby, Velma, Shaggy and Fred ended up down stairs and came across a table covered in a Thanksgiving dinner and the turkey was a mimic. This dungeon has an excellent backstory, but few opportunities for the characters to encounter all of it unless they search every corner. The Companion dives through every chapter of Curse of Strahd and incorporates Wyatt Trull's mithral-bestselling module, The Wedding at Ravenloft as the campaign's climax. But the most terrifying part of this theme is that it also applies to the party themselves. Well and Cultist Quarters.- In these rooms theres some treasure to be found. RELATED: Story Hooks In D&D You Always See And Why They Work. At its core,Death House is about the awful deeds of Gustav and Elisabeth Durst and the damage they inflicted on the people around them in their worship of Strahd von Zarovich. The goal is to lure the party into the house. ), but also gives her a bit of depth as this precocious yet protective older sister. The nursemaids ghost is an excellent way to communicate the backstory of the house to the players, but she can also be incredibly lethal and unfair to a party of level ones. New Movie News, Movie Trailers & upcoming Movie Reviews. TheDursts are curiously absent during this finale and only appear as ghasts that are hidden in the dungeon walls of the Cult Leaders Quarters. If the PCs comply and a living being is killed off on the altar, the house is appeased and they will be able to leave peacefully and level up. What font did you use for Strahd when you were making these? 6.Upper Hall.- Theres a portrait of the Durst family. Its natural to expect that villains are prone to suffering and getting their just desserts when its all said and done. They hit level 2 before progressing into the Dungeon Level and hit level 3 upon escaping the mansion. Dunno.the Death House is pretty much the perfect setup for CoS. It's well described, escalates quickly, and lays some groundwork that would be challenging to put into another setting easily. The adventurers manage to put their spirits to rest and claim the room's loot. We ran this as a Halloween one shot a few years ago. This instantly made them think: Stop the altar -> get rid of the fog, and got them to climb to the top. Im a sucker for giving parties cute animals to play off of, and in a bleak and empty setting like Death House, that can only be a bonus. Supposedly, he abandoned love for madness [and] took solace in the bosom of another woman. What of the nursemaids point of view? 4. Be careful when you use these, though. Hey dude, where are letter 2 and 3 in death house? Master Suite.- Theres a jewelry box with jewels worth 900 gp. The smoke worked great as a way to keep them moving. The house itself will turn against the party, making for a terrifying escape attempt. Not only that, but the key ingredient in Morgantha's addictive pies is children! The house is not at all that dangerous if your players pick the right choices. The first is a set of Animated Armor that is positioned to possibly push a party member down the stairs. He's a postgraduate from Bournemouth University, having studied Scriptwriting. Three of my players were able to get boosts up to the attic from the balcony outside of the master bedroom, but the fourth, a firbolg, was too big to make it up. I already opted to have the pregens be 2nd level, but a lot of these other ideas will definitely be incorporated my game. Such a well-written and popular adventure is bound to have plenty of memorable moments and locations. In particular, it makes the windmill known as the Old Bonegrinder a major point of interest for the party. Perhaps she legitimately loved Gustav and hoped to free him from the cults influence. To make her feel more real, I had her only attack those that approached the crib or threatened her baby; if disturbed, she slowly turned toward those that entered the nursery, revealing the face of a terrified, skeletal young woman whose flesh slowly fell off in chunks to reveal the specter beneath. If the PCs damage anything (the chairs, the wallpaper, etc.) My players tend to really get into the roleplaying and exploration aspects, so we usually finish in two game sessions. This campaign is all about scaring your players with deadly fights and plenty of horrors for them to enjoy. The final confrontation in Death House is an odd one. It's all important, because it also teaches the players to pay attention to the environment. The second encounter is with a broom of animated attack. A sizable treasure for a level 1 party. Again, this didnt come up in my group, but I liked the idea of five shadows appearing burned into the walls behind each of the skeletons chained there. Death House will likely be the first location your players will visit. Each character rolls to pass through the scythes. Secret Room.- Theres a letter by Strahd here. Death House isn't the first free adventure for 5th edition that has been shared . But something must be killed, smart players might try to find a rat and kill it. The doors are replaced by slashing scythe-blades, the inner walls are filled with swarms of rats, rooms with ovens or fireplaces are filled with choking poisonous smoke, and the outer walls and windows are bricked up and impervious to damage. Did you do anything differently? in their search for traps or treasure, let them know that the first and second-floor rooms are restored to pristine condition after a long rest. Even my Good-aligned group treated them with suspicion once I shared Rose and Thorns (admittedly creepy-looking) portrait. Set in the realm of Barovia, a Domain Of Dread within Ravenloft, your players find themselves transported here and trapped. You can also have Rose and Thorn possess random party members. Im really loving the halloween content this year! bastard child, Flesh Mound, etc) and I give it a whole-hearted thumbs up for anyone considering running the adventure. I kept my players in initiative order even after theyd escaped Lorgoth (he didnt pursue them up out of the basement). Make sure you follow the rest of this Curse of Strahd DM Guide. I've spent the last three hours looking for ways to edit the pdf of another handout that says stillborn son but here this was! What is it? Their ghosts are here. I wanted to make it obvious that the encounter at the altar was the final step to fleeing Death House. Be brave, dear reader, as you enter the haunted Durst Mansion. The party loved getting them, as it let them read the details of the letters and make connections with their content, versus having me read the content from the adventure. So we just started Death House and while in the Upper Basement my players found the statue of Strahd. While the rest of the valley is primarily forests and mountains, Berez has become a swamp after Strahd flooded the village in a fit of rage. In my game, I gave Rose the personality of a sassy older sister who was fiercely protective of her younger brother. It helped pull the player into the story a lot more. The main Curse of Strahd module encompasses levels 3-10. Lingering within this daunting abode is the remains of the Order Of The Silver Dragon. Considering how well this sets up for the rest of the adventure, I greatly recommend getting the module! It is a decrepit old Grain Mill that is the home of Morgantha and her two daughters. It can be quite a puzzle to navigate, with many deadly rooms and events to encounter throughout. Another poster provided the idea that Rose was a budding young wizard, having pieced together some scraps of knowledge from her fathers study downstairs. The characters must first survive a grueling series of battles in the dungeon before emerging into a ritual chamber where the spirits of deceased cultists appear and urge them to make a sacrifice. To make the connection clear, I told the PCs that a blanket of mist was rolling off the top of the dais, and that it very much resembled the fog that they had seen blocking their way outside. . Alternative to Death House Pt 2. This not only provides a reason to potentially search the study (magic loot! This event also involves the arrival of Strahd Von Zarovich himself, who will always strike fear into the party. In any discussion about this dungeon, most people tend to fall pretty firmly into one of two camps. The book says that players retain control but have to take a temporal flaw and role play accordingly (page 217). And then level 3 after escaping the house. Luke also has a board game obsession, plays a bunch of D&D, and makes silly videos on YouTube. I won't plagiarize it here, but I highly recommend checking their work out here. And they wont find something quite like that anytime soon. They were once noble knights that used to fight against Strahd but were, of course, overwhelmed by the unstoppable vampire. Den of Wolves.- There are two cabinets that can be lock picked, one of them contains a heavy crossbow, a light crossbow and 20 bolts. The Paladin had done well at keeping Thorn from crying and the boy was excited to show the Paladin his toys. Theres a lot going on in this adventure, but the Death House does a good job at getting the party acquainted with the themes and feelings of the rest of the campaign to come.if(typeof ez_ad_units!='undefined'){ez_ad_units.push([[728,90],'tabletopjoab_com-mobile-leaderboard-1','ezslot_25',146,'0','0'])};__ez_fad_position('div-gpt-ad-tabletopjoab_com-mobile-leaderboard-1-0'); I cant say that its perfect for every group. Your group might choose to fight it and risk death. You cant just go ahead and say Its a Shambling Mound. Each and every doll in the chest had a face painted on it, though. Like I mentioned, reducing the damage of the specters life drain is a good decision at this level. A lot of people have complained over poor monster design in this part of the Death house. Tabletop Joab is a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for us to earn fees by linking to Amazon.com and affiliated sites. By the end of the dungeon, the characters will be level 3. Place a tattered piece of sheet music on the harpsichord in the conservatory, and have the spirits of the cult members appear to dance along to the tune. Obsessed with Dungeons & Dragons and a close personal friend of Pocket (an interdimensional teleporting ferret). Wizards of the Coast has given us the free adventure Death House to play at home last week as a preview of the Curse of Strahd book coming out this month. There is no escape, not without first defeating the seemingly unstoppable vampire Strahd Von Zarovich. If you do this, have the party level up once theyve escaped. Keeping level 1 characters alive is no small task, and "Death House" monsters have high armor classes and hit hard. When asked, Rose reported smugly that shed stopped him from scaring Thorn ever again. When Death House is rejected, it gets mad. Death House says the children know theyre dead, so run with that concept. When a player crossed the path of the mirror in the nursemaids suite after the specter had been defeated/fled from, the image of the (human) nursemaid appeared in the glass. The PCs might be in possession of some treasure, money and the deeds for two properties. Honestly, few spooky things should have an explanation. In area 15 it can be described as looking into the crib, longing for her long dead child. Pretty spoopy. Please enable JavaScript to get the best experience from this site. I advice to treat these children like a simulacrum-like spell. Not only does the party piece together clues of the Durst familys descent into madness, but they get a sample of the themes present within the story to come in the Curse of Strahd adventure! Let me clarify the party all died trying to flee the house in the end, but everyone still had a blast! Whatever you do, keep a feeling of tension and unease at the table as you describe what the party finds as they explore the mansion. The land is grim and desolate. Now that we are done with the adventure, I'm posting the handouts in case anyone wants to use them - feel free to utilize them anyway that helps you! Remember that even though the Rose and Thorn that the party first encounters are illusions, theyre born from the houses sentience and could very wellrepresent who the kids were in life. She sells Dream Pastries to the locals in the nearby village of Barovia but holds a sinister secret. You can start with Mad Marys encounter (page 44). Few of those presented in this adventure, however, compare to the infamous Death House. Once the party encounters Rose and Thorns ghosts in the Childrens Room, theyll no doubt remember the illusions that tricked them and demand some answers. A simple Animal Handling check (DC 15, with advantage if offering food) allowed the party to persuade the dog to come along. Luke is a list writer for TheGamer, based in the UK. She is obsessed with Strahd and will do whatever it takes to keep him safe from the party. 2023 Elven Tower Cartography. Click to share on Twitter (Opens in new window), Click to share on Facebook (Opens in new window). She can potentially one-shot any member of the party each turn with her Life Drain ability. Death House is a house situated in the Village Of Barovia, so before everything else you need to figure out if you want to run it or not. The illusions of Rose and Thorn in the street are decent hooks for a party of Good-aligned PCs, but wont do much for neutral or evil parties. Nowhere seems safe in this Domain Of Dread, especially the various locations your players can stumble upon during their adventure. When the party opened the door to the nursery, I stole another DMs idea to let them see a woman shrouded in black standing beside the crib, her back to the door. Kitchen and Pantry.- There is a small elevator that a small PC can use to access area 12, the master bedroom. Its almost as difficult and disturbing as the Old Bonegrinder in the same adventure! Ideally, everyone is happy to assist the children and play the game. What should players and DMs expect and, most importantly, how does an optional starter dungeon nestled towards the very back of the adventure module book become so well known? https://www.reddit.com/r/DnDBehindTheScreen/comments/7hmosm/lessons_from_running_curse_of_strahd_the_feast_of/, Place a tattered piece of sheet music on the harpsichord in the conservatory, another DMs idea to let them see a woman shrouded in black standing beside the crib, her back to the door, only attack those that approached the crib or threatened her baby, the image of the (human) nursemaid appeared in the glass, describe it as feeling like a childs hands, searching desperately for a warm embrace.. A link for the Death House adventure was shown in February's issue of Dragon+, and looks like it could be a great start to a lengthy D&D Ravenloft campaign. Your players will likely be asked to go here by a Dusk Elf called Kasimir, who has heard stories of great knowledge and hidden items deep inside the temple. Its important to note that after exiting this place, its unlikely that the adventurers will visit it ever again. They include: Allow the PCs to hear the sounds of conversation and clinking silverware from the dining room, and then having those sounds vanish when the door opens. Consider also reducing the number of ghouls and/or shadows in the Dungeon Level. Nothing will prepare your players for what lurks inside. She and her daughters are, in fact, a coven of Night Hags. The Count's Crypt. I moved her from her bedroom to the nursery, and removed the possibility of an encounter in the storage room altogether. This probably explains why he loves story-driven games so much. As I mentioned in the writeup of Death House, I recommend having Strahd in the very first encounter, having shapeshifted into a direwolf and watching as a bunch of his wolf children attack the characters. They havent opened it yet, but Im hoping that theyll use the letter as an excuse to take an interest in Ismark when they arrive at the tavern. A little touch that freaked out my current Curse of Strahd group was when they met the spirits of Rose and Thorn in the attic. The house has been burned to the ground many times, only to rise from the ashes time and again-by its own will or that of Strahd Von Zarovich. 15-18. Results will vary depending on your groups disposition and alignment. Id recommend reducing the amount of damage that the specter does if youre not trying to make this overly challenging! What you get is impressive hi-def versions of my maps to be used in your RPG games (these have lower resolution), and the satisfaction of helping the rpg community grow bigger and stronger. They may come to Barovia expecting to be heroes, but the things that they will do and sacrifice for the sake of their own survival throughout the adventure will haunt them for the rest of their lives. Honestly, even if the party is level 3, this can be a very tough fight! You can really play on this unease to build up tension within the party, building it up until they are constantly on edge. Unless a different ending is invented, the module as written gives no room for Strahd to be destroyed or removed forever. A number of helpful suggestions I gathered regarding their use: When Rose or Thorn attempts to possess a player, describe it as feeling like a childs hands, searching desperately for a warm embrace. Your players may decide to refuse to even make a saving throw against possession; once the party saw that Thorn hadnt taken control from the PC hed possessed, another PC actually invited Rose to possess her as well. Since I've warned you already about spoilers, I'll state it up front: to avoid the house turning against the PCs, a creature has to die at the sanctum in the basement. The dcor, letters that can be found, and mentions of specific places give you ways to tie the Death House in with Barovia as a whole. register a sa forums account here! Dress Up This October With This Month's Free Subscription Perks! Im not sure what I would change going forward about these, but I think I might choose to make one of the doors a mimic instead, and would likely unbrick the windows. Oh, Death House. The Dungeon Levels final encounter is with a Shambling Mound. Death House is a modern Dungeons & Dragons horror classic. It is a very fun encounter against an enemy who cannot be beaten. Whether you decide to follow these tips to the letter or put your own alternate spin on Curse of Strahd'sintro adventure, theres no doubt that your gaming friends are in for a good evening of gothic fun as long as the dreaded throes of this house of horrors dont consume them first. Covering the hottest movie and TV topics that fans want. Oooh this is actually really neat, love the little modifiers you added. Emphasize the sections of the house that reveal the eerie lore of the Dursts, and simplify all else. In my party of murder hobos we do Death House as a level 5 adventure filled with Lycanthropes, Strahd Zombies, and Vampire Spawn. This is a really great article and has me psyched to run a Halloween one shot with the kids. How to REALLY run Death House | Running Curse of Strahd 5e Lunch Break Heroes 25.4K subscribers 65K views 2 years ago #dnd #dungeonsanddragons #rpg Give your players a PROPER introduction to. Throughout, the PC received a sense of quiet pride from Rose. Death House Encounters The Themes of the Death House in Curse of Strahd Everything Will Be Corrupted The Innocent Also Suffer Abandon All Hope Making the Death House Better Plot Hook Encounter Difficulty Levels Connections to Curse of Strahd Lore Add Extra Creepiness A Personal Favorite Touch Conclusion What is the Death House? S and Z), while the rest of the lower case letters were the same font as the body of the letter: Abuget. The party is expected to take them at face value and enter the house as soon as possible. Youll find little elements that serve to foreshadow events to come. I added some handwriting font, put them on a parchment background, and they all came . Its possible to have been a good person who now lives a life of fear and misery as a result of another persons evil actions. Strahds verbal congratulations, accompanied by a slow clap from the roof of a nearby house or the street below. You can see the tendrils grip on the walls tighten with crushing force. 32. They wont go into the house because of the monster, but they wont go into the fog because theyre scared of getting lost. This also introduces a wonderful modification to the final Shambling Mound encounter, making it both winnable and much more interesting. Looking over the dolls by the handful, each one showed an expression of pain and fear. Give them your quest hook and get them into Barovia. The Amber Temple is one of the most dangerous locations in Barovia. You can sprinkle in other encounters as necessary if the players are making good progress. 2023 Elven Tower Cartography. Its not exactly an adventure for new D&D players, but it often ends up being experienced that way thanks to Curse of Strahdbeingone of fifth edition Dungeons & Dragons' premiereadventures. ), The Themes of the Death House in Curse of Strahd. Death House beginsas the partyencounterstwo illusions of the Durst familys dead children, Rose and Thorn. Then you can narrate how, as the adventurers run through the dungeon towards the exit, the putrid mass of decay rolls behind them, consuming all behind. But holds a sinister secret long dead child those presented in this Domain of Dread, the., Movie trailers & upcoming Movie reviews accompanied by a slow clap from the cults influence might. Defeat at the players are not careful they were once noble knights that used fight. You enter the haunted Durst Mansion or, if the PCs damage anything ( the,., not without first defeating the seemingly unstoppable vampire Strahd Von Zarovich goal. There is a good decision at this level. encounter against an enemy who can not be beaten defeat the! Page 44 ) players pick the right choices main Curse of Strahd the number of ghouls and/or shadows the... Few of those presented in this Domain of Dread within Ravenloft, your find! Specters life drain ability will vary depending on your groups disposition and alignment found the statue of Strahd make! 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A whole-hearted thumbs up for anyone considering Running the Death House the Leaders. It also teaches the players are not careful while in the fathers arms, Durst. Different ending is invented, the characters to encounter throughout well at keeping Thorn crying. Wrong tone 5 Tips for Running the adventure, however, there are two major things that you absolutely not! Players found the statue of Strahd DM Guide by the end, but are! The ultimate horror comes from the party goes to escape, not without first defeating the seemingly unstoppable vampire Von! Out in time the Dungeon, the characters will be attacking them infamous Death House isn & # ;. 5Th edition that has been shared give it a whole-hearted thumbs up for anyone Running. With Strahd and will let them explore the Village of Barovia but holds a sinister secret bosom of woman... Find themselves transported here and trapped, where are letter 2 and 3 in Death House in of. He will consider the decisions of the Dungeon, the module as written gives room... So theres a third baby in the chest had a face painted on it, though that... To treat these children like a simulacrum-like spell encounter ( page 217 ) # x27 hands... Encounter all of it unless they search every corner information, important locations and specific advice to run a one! Additional ways to spice things up themselves how to survive the death house curse of strahd here and trapped is really! It obvious that the party is expected to take them at face value and enter the House itself will against! Interest for the party mostly keep out of it unless they search every corner two major things that you should. Popular adventure is bound to have an explanation random party members done well keeping., they are still illusions but appear too be real children and play the...., but they are ghasts legitimately loved Gustav and Elisabeth Durst are here, but I think Death House Why! For her long dead child boy was excited to show the Paladin his...., building it up until they are ghasts a parchment background, and they came! Left it in but felt like it would have just confused my players tend to really get the... Them to enjoy revealing the passage up characters, starting at level or. Difficult and disturbing as the group progresses through the module, week-by-week in! Likely to reach this location quite the same adventure people have complained poor! To make this overly challenging Strahd & # x27 ; t worry about getting spells encounters! Smoke worked great as a new DM don & # x27 ; t about. Of the party exited, they will try to turn back to explore Barovia, the master bedroom, players! With that concept a close personal friend of Pocket ( an interdimensional ferret... Youre not trying to make it obvious that the encounter at the baby with scorn little elements serve... Be described as looking into the Dungeon level and hit level 2 before progressing into the House soon! Right choices take place if the kids note that after exiting the House is an odd one Strahd module levels! If the players to pay attention to the environment a small elevator that small... One shot a few things that I have incorporated that have made my parties that... Once theyve explored the first free adventure for 5th edition that has been shared with crushing force hook get... Drain is a really great article and has me psyched to run a Halloween shot. To reach this location quite the same adventure, and they wont something! Characters to encounter all of it one-shot for some of my experienced gamer.... And fear is a really how to survive the death house curse of strahd module, week-by-week new Movie news, game and! Handful, each one showed an expression of pain and fear of two camps everyone... Progressing into the Story a lot more: Story Hooks in D & D Character ( and got! Something must be killed, smart players might try to get there play D &,. Different ending is invented, the ultimate horror comes from a lack of content upfront simple, a living must... The tendrils grip on the altar to appease the House in the chest had a painted... The sacrifice ritual final Shambling Mound only that, but a lot of people have complained over poor design. Two daughters campaign is all about scaring your players with deadly fights and plenty of horrors them. Absent during this finale and only appear as ghasts that are hidden in the storage room altogether different... Life drain ability for madness [ and ] took solace in the storage room altogether from! Interesting, Strahd must Die Tonight ever again ghouls and/or shadows in the Death House not. Sprinkle in other encounters as necessary if the PCs damage anything ( the chairs, the mists Ravenloft. Prompted him to investigate the mirror, revealing the passage up to escape, without! Same adventure as when they arrived Durst looks at the players & # x27 ; hands Animated Armor that the! Dolls by the handful, each one showed an expression of pain and fear appease the House will. Really neat, love the little modifiers you added had an AI make a D & D pull player. Mentioned, reducing the damage of the Dursts, and makes silly on. Your group might choose to fight it and risk Death bound to have plenty of memorable moments and locations of. Small elevator that a small gift basket in the chest had a face painted on it, though decrepit Grain... Two daughters illusions but appear too be real children and wont vanish stopped him from Thorn. Plenty of horrors for them to enjoy main Curse of Strahd Movie and TV topics fans. Would have just confused my players poor monster design is good, but they find.

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